Magic Particles 3D 2.17
Magic Particles 3D 2.17 | 20,92 Mb
Magic Particles - is a specialized editor of special effects. Flaming text, flying comet, autumn leaves dancing in the wind, snowstorm and multicolored fog, wriggly tentacles of outlandish creatures, fantastic silhouettes of plants - all these (and many more!) Images can not only be created in this program, but added to your photos and videos. The program will be very useful not only for lovers to decorate private photos and videos, and designers. Decorate a wedding video? Add a New freshness in the movie or banner? Nothing is easier! The program is so simple and easy to use that anyone can create a world-class special effects in just a few minutes and a few mouse clicks!
New Features API:
- There was a 3D-version of the library. The library now has two versions: 2D and 3D. Help and header file magic.h are common to both versions. 3D-version of the library is able to play 2D-emitters, using the given plane in space.
- Universal wrapper (wrapper) has been completely redesigned for simultaneous use in 2D, and 3D mode.
- Made significant improvements texture atlas. API is now able to work with 2 types of atlases: static and dynamic. Static atlases are constructed with the help of the editor and anchored to the ptc-file. Dynamic atlases are constructed at runtime from the textures are stored in ptc-file. In older versions of a dynamic atlas was built just for all loaded into memory emitters, now you can specify emitters selectively. Library self-monitors atlases, and if, for example, some emitter was removed, his textures in the atlas are also removed and the resulting voids can be used for textures of another emitter. If the user has engaged a standard wrapper, the difference between static and dynamic atlas should be no, because the wrapper itself dealt with the "what" and "how" to download, as well as self-cleans unused atlases, if necessary.
- Wrapper now own texture recovers lost in case of switching the screen mode.
- The editor automatically cuts the "emptiness" on the edges of loaded textures, resulting in significant savings in texture memory, as well as to increase the rendering speed of the particles. Undercut behaves texture visually just as before, and for special effects designer saves time by optimizing the particle.
- The editor allows you to scale the texture visually observing the work of special effects. Very often, the designer makes a great texture to the known particles, which is very bad impact on the resources of the computer. Now, this texture can be reduced directly in the editor to the desired size.
- Library is compatible with the timeline editor, ie, all actions performed by the editor will be timeline and accurately the library. It is also possible to programmatically create / delete / edit keys timeline.
- You can do a "tail" of particles between the two positions the emitter. It may be necessary if the emitter was abruptly moved a great distance, in this case it is sometimes useful to create a transition to "trace" of the particles. The construction of this tail / trail can be configured through the structure MAGIC_TAIL, in order to get the most effective result. For the convenience of the user to configure the structure can be visually MAGIC_TAIL by the editor.
- Ability to limit the area of birth of new particles. For example, you can create a fire emitter in a large area, and then limit the scope of a small area in the center. Then the new particles will be produced only within the sphere. But the scope, you can gradually increase the radius that would give almost the effect of "spreading" of the flame.
- In total, the library added 40 new features. Solved a lot of big and small problems that were not always obvious.
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